Update on old projects
It’s been a while since I’ve regularly updated this blog (blame the day job and life). Here’s some updates and links on stuff related to addons I’ve made for Blender or scripted node...
It’s been a while since I’ve regularly updated this blog (blame the day job and life). Here’s some updates and links on stuff related to addons I’ve made for Blender or scripted node...
I tend toward making more abstract than realistic images with Blender. A while back I played with the Ivy Generator addon and so got interested in the underlying procedural algorithm...
I've been working on some code to automatically translate the original eisenscript files used by Struture Synth into the eisenxml used by the Generative Art node in the Sverchok addo...
I've been working on some code to automatically translate the original eisenscript files used by Struture Synth into the eisenxml used by the Generative Art node in the Sverchok addo...
Penrose tilings are an interesting group of tilings that have no translational symmetry but are self-similar on different scales. One method to construct them is using substitution, ...
The changes and improvements I made to the Generative Art node for Sverchok mean some of the examples from earlier blog posts need some updates. I've include the updated examples in...
This post is hopefully the first in a series of examples and demos for the Generative Art node for the Sverchok addon for Blender. This node is very strongly based on Structure Sy...
I've made some changes and improvements to the Generative Art node in Sverchok. This node uses a simple xml file to define a set of rules to produce geometry. This node is very stron...
Update: This lsystem/Structure Synth code has now (March 2016) been incorporated into the Sverchok Generative Art node. See the updated examples and the node docs I was testing a pu...
Update: This lsystem/Structure Synth code has now (March 2016) been incorporated into the Sverchok Generative Art node. See the updated examples and the node docs The old windows 3D...
Update: This lsystem/Structure Synth code has now (March 2016) been incorporated into the Sverchok Generative Art node. See the updated examples and the node docs In the previous tw...
Update: This lsystem/Structure Synth code has now (March 2016) been incorporated into the Sverchok Generative Art node. See the updated examples and the node docs In the previous po...
Update: This lsystem/Structure Synth code has now (March 2016) been incorporated into the Sverchok Generative Art node. See the updated examples and the node docs After using the "M...