Update on old projects
It’s been a while since I’ve regularly updated this blog (blame the day job and life). Here’s some updates and links on stuff related to addons I’ve made for Blender or scripted node...
It’s been a while since I’ve regularly updated this blog (blame the day job and life). Here’s some updates and links on stuff related to addons I’ve made for Blender or scripted node...
I've completely rewritten my Maze any Mesh Sverchok scripted node as a standalone Blender add-on. It's available here. This add-on runs a recursive back tracker maze algorithm over ...
The grid of cells and list of links used as the data structure for 2D mazes by Jamis Buck's in his book "Mazes for Programmers" can be replaced with a mesh object where the vertice...
The same backtracking algorithm that produces 2D mazes can be used to produce three dimensional mazes. All that's needed is to set up the cells in the grid with an extra dimension an...
The game levels that can be produced by the Generative Art Sverchok node in Blender are lots of fun to explore but there's nothing to stop them producing overlapping paths like this:...