Generative Art - Sverchok Node Update
I've made some changes and improvements to the Generative Art node in Sverchok. This node uses a simple xml file to define a set of rules to produce geometry. This node is very stron...
I've made some changes and improvements to the Generative Art node in Sverchok. This node uses a simple xml file to define a set of rules to produce geometry. This node is very stron...
The grid of cells and list of links used as the data structure for 2D mazes by Jamis Buck's in his book "Mazes for Programmers" can be replaced with a mesh object where the vertice...
The same backtracking algorithm that produces 2D mazes can be used to produce three dimensional mazes. All that's needed is to set up the cells in the grid with an extra dimension an...
The game levels that can be produced by the Generative Art Sverchok node in Blender are lots of fun to explore but there's nothing to stop them producing overlapping paths like this:...
After my last post on producing tiled hyperbolic planes in 3D, I was still unhappy with the size of the planes I could generate. Using the soft body modifier in Blender I was limited...